在前面我们讲解完了一些基本的东西, 现在来看看Swift里面的类声明已经怎么使用对象.
1.类方法
class Shape { var numberOfSides = 0 func simpleDescription() -> String{ return "A shape with \(numberOfSides) sides." }}var shape = Shape()shape.numberOfSides = 7var shapeDescription = shape.simpleDescription()// 打印出来的结果: A shape with 7 sides.
2.Init构造函数
class NamedShape { var numberOfSides: Int = 0 var name : String init (name : String) { self.name = name } func simpleDescription() -> String { return "A shape with \(numberOfSides) sides." }}var namedShape = NamedShape(name: "xiaoming")var namedDescription = namedShape.simpleDescription()namedShape.name = "xiaoming"namedShape.numberOfSides = 100println("\(namedShape.name),\(namedShape.numberOfSides)")// 打印出来的结果: xiaoming,100
这个同样是官方的例子, 里面numberOfSides是直接借用上面的例子:
class Square: NamedShape { var sideLength: Double init(sideLength: Double, name:String){ self.sideLength = sideLength super.init(name: name) numberOfSides = 4 } func area() -> Double { return sideLength * sideLength } override func simpleDescription() -> String { return "A shape with \(numberOfSides) sides." }}let test = Square(sideLength: 5.2, name: "my test square")println("\(test.area()),\(test.simpleDescription())")// 打印出来的结果: 27.04, A shape with 4 sides.
PS: override这个单词的意思, 如果你要重写父类的某个方法就必须得加这个关键字, 如果不加的话, 编译器就会报错, override还有一个功能就是会去父类查看你所要重写的方法在父类中是否存在.
3.Getter方法和Setter方法
class EquilateralTriangle: NamedShape{ var sideLength: Double = 0.0 init (sideLength: Double, name:String) { self.sideLength = sideLength super.init(name: name) numberOfSides = 3 } var perimeter: Double { get { return 3.0 * sideLength } set { sideLength = newValue / 3.0 } } override func simpleDescription() -> String { return "A shape with \(numberOfSides) sides." }}var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")triangle.perimeter = 9.9triangle.sideLength = 1.0var a = triangle.perimetervar b = triangle.sideLengthprintln("\(a), \(b),\(triangle.simpleDescription())")// 打印出来的结果: 3.0, 1.0,A shape with 3 sides.
PS: 在例子里面, perimeter在set方法里面对应的是newValuew, 它的运算也是在这里.
4.willSet和didSet
在前面, 如果我们需要运算某些特定的值, 就是用getter和setter, 如果不需要运算的话, 就使用willSet和didSet:
class TriangleAndSquare { var triangle: EquilateralTriangle { willSet { square.sideLength = newValue.sideLength } } var square: Square { willSet { triangle.sideLength = newValue.sideLength } } init(size: Double, name:String){ square = Square(sideLength: size, name: name) triangle = EquilateralTriangle(sideLength: size, name: name) }}var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")println(triangleAndSquare.square.sideLength)println(triangleAndSquare.triangle.sideLength)triangleAndSquare.square = Square(sideLength: 59, name: "larger square")println(triangleAndSquare.triangle.sideLength)// 打印出来的结果: 10.0, 10.0, 59.0
5.函数的参数
在Swift中, 函数的声明可以加参数也可以不加参数, 如果加了参数, 在调用时就必须以显式声明, 第一个参数除外:class Counter { var count: Int = 0 func incrementBy(amount: Int, numberOfTimes times: Int){ count += amount * times println(count) }}var counter = Counter()counter.incrementBy(2, numberOfTimes:7)// 打印出来的结果: 14
6.关于可选符号 “?”
let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")let sideLength = optionalSquare?.sideLengthprintln(sideLength)// 打印出来的结果: Optional(2.5)
PS: 可选符 “?” 的意思是, 如果在可选符之前的值是空的, 那么就会返回nil, 后面的东西就不会理会, 如果返回的值非空, 那么后面的值才会有效.
好了, 这次就讲到这里